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Colossalcraft is Under Development
4 minute read
Dr. Codes

Colossalcraft is currently in active development.

We're building Colossalcraft with a simple goal: create a Minecraft network that feels like it was built deliberately, not assembled from the same collection of plugins and gamemodes players have already seen countless times.

We're not there yet.

Our servers, website, infrastructure, custom plugins, progression systems, maps, and individual gamemodes are all being actively developed and tested. Some parts of the network are already taking shape behind the scenes, while others will continue to change significantly as we experiment, test ideas, and decide what deserves to be included in the finished network.

What We're Building

Colossalcraft is being designed as a multi-server Minecraft network, with several distinct experiences connected within a single community.

Our currently planned gamemodes include:

⚔️ SMP

A multiplayer survival experience built around player interaction, competition, progression, and the freedom that makes survival Minecraft interesting in the first place.

🧊 Plotgens

Build, expand, upgrade, and progress through a generator-focused economy. Plotgens will provide a more structured progression experience for players who enjoy building up their own space and continuously working toward the next upgrade.

🪙 Crypto Tycoon

Start with basic mining equipment and work your way up. Mine, earn, upgrade, and continuously improve your character as you progress through increasingly valuable resources and more powerful gear. Crypto Tycoon is a mining simulator focused on personal progression, where every upgrade makes you faster, stronger, and more efficient as you push toward the next stage.

⚙️ Factory Wars

One of our more ambitious projects. Factory Wars combines competitive Minecraft gameplay with factory-inspired mechanics, giving teams more to think about than simply rushing another team's base.

🪵 Pillars

A fast-paced competitive gamemode built to complement our larger progression-focused servers and give players something different to jump into.

These aren't intended to be five copies of Minecraft with different names attached. Each server is being developed with its own gameplay loop, progression, mechanics, and identity.

Custom Development

A major part of ColossalCraft is being built in-house.

We're developing custom plugins and systems specifically for the network, rather than limiting ourselves to whatever is publicly available.

That gives us the ability to build mechanics into our games, integrate systems across the network, and change things when they aren't working, rather than designing the entire server around the limitations of somebody else's plugin.

Hundreds of hours have already gone into development, configuration, infrastructure, testing, and planning - and there is considerably more work ahead of us.

Why Isn't the Server Open Yet?

Because "online" and "ready" aren't the same thing.

Before ColossalCraft officially launches, we want the network to have the stability, polish, content, and infrastructure necessary to properly support players.

That means testing systems.

It means rewriting what doesn't work.

It means balancing progression.

It means fixing bugs that players should never have to encounter.

And sometimes it means throwing away something we've already spent hours developing because we've found a better way to do it.

There will eventually be a point where we have to call the network ready and put it into players' hands - but we're not interested in setting an artificial release date and sacrificing quality just to meet it.

ColossalCraft will launch when we believe it's ready.

Help Shape ColossalCraft

Development doesn't mean you have to wait on the sidelines.

Our Discord is already open, and we're building the ColossalCraft community alongside the network itself.

We're currently looking for people interested in joining the project as:

  • Staff Members

  • Partnership Managers

  • Community Members

  • Server Boosters

Joining early also gives you an opportunity to follow development, provide feedback, suggest ideas, participate in the community, and watch the network evolve toward release.

Some of the decisions being made today will eventually become systems that thousands of players interact with. We want the community involved in that process.

💎 Current Discord Boost Event

We're currently working toward 20 server boosts.

If the community reaches 20 boosts by September 1, 2026, we'll be holding a massive giveaway to celebrate.

Every boost helps us grow the community surrounding ColossalCraft before launch.

This Is Only the Beginning

ColossalCraft isn't finished.

That's exactly the point.

We're building the network, its games, its technology, and its community piece by piece. There is still a lot to develop, a lot to test, and probably more than a few things we'll completely redesign before release.

But every system completed brings us closer.

Every bug fixed brings us closer.

Every new player who joins the community brings us closer.

If you want to follow development - or be here when ColossalCraft finally opens its doors - join the community today.

ColossalCraft
Built differently. Built to last.

Join our Discord:
https://discord.gg/xRWqmqTSrY